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Patrick Elliott wrote:
> Would have probably made a HUD for that if I was doing it,
HUDs came out about a month after I gave up. :-)
> or secluded people so they couldn't "see" outside their spot,
I made them sit in a chair, and stay in mouse-look mode, and ended the
game if they stood up or left first-person mode. But it was a pain in
the butt, moreso than actually writing the game.
Even genning up the game board was annoying, because it had to be made
from a board, two chairs, and 25 playing pieces on each side, so if the
plot was close to full, it would fail to create things halfway through
and you couldn't tell.
> pay to "upload" the result to SL. Thought it would be a nice solution to
> something I considered doing, but... What a fracking pain.
Strange. I read on their blog recently you could just use Bryce to make
some geometry and use it. Maybe I misunderstood, or the article wasn't
completely clear.
> Things are improving though, especially now that the client in open, but
> there are just some things that are damn stupid still, and no idea when
> they might be fixed.
Yeah. Like I said, interesting idea, suboptimal execution. At some
point, someone will get it right and eat their lunch.
--
Darren New / San Diego, CA, USA (PST)
"That's pretty. Where's that?"
"It's the Age of Channelwood."
"We should go there on vacation some time."
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